Memory Maker

Alzheimer's App Design
Project Brief

Alzheimer's disease is a serious condition that affects millions of people worldwide. To address this issue, this project proposed designing an app for our client MemoryMaker, Inc. to help Alzheimer's patients and their caretakers manage their daily lives more effectively. The app provided a user-friendly interface, smooth user interactions, and features that can help patients train their memory and caretakers monitor their progress.

My role

Product/UIUX Designer

Client

MemoryMaker, Inc.

Time Frame

16 weeks

Tools

Figma, Photoshop

Keywords

App design, User research, UX design, UI mobile design

Memory Maker

Alzheimer's App Design
Project Brief

Alzheimer's disease is a serious condition that affects millions of people worldwide. To address this issue, this project proposed designing an app for our client MemoryMaker, Inc. to help Alzheimer's patients and their caretakers manage their daily lives more effectively. The app provided a user-friendly interface, smooth user interactions, and features that can help patients train their memory and caretakers monitor their progress.

My role

Product/UIUX Designer

Client

MemoryMaker, Inc.

Time Frame

16 weeks

Tools

Figma, Photoshop

Keywords

App design, User research, UX design, UI mobile design

Memory Maker

Alzheimer's App Design
Project Brief

Alzheimer's disease is a serious condition that affects millions of people worldwide. To address this issue, this project proposed designing an app for our client MemoryMaker, Inc. to help Alzheimer's patients and their caretakers manage their daily lives more effectively. The app provided a user-friendly interface, smooth user interactions, and features that can help patients train their memory and caretakers monitor their progress.

My role

Product/UIUX Designer

Client

MemoryMaker, Inc.

Time Frame

16 weeks

Tools

Figma, Photoshop

Keywords

App design, User research, UX design, UI mobile design

Our Team

Our Team

Yanfei (Elfie) Wang

UX Researcher:

General research & Questionnaire setting

UI Designer:

Account page, Game library & detail page, Setting & preference page, 404 page. (for 1st version)

All pages (for optimized version)

Gabby Chen

UX Researcher:

Survey collection & Face-to-face interview

UI Designer:

Sign-in&sign-up pages, Homepage, Reminder page, Calendar page. (for 1st version)

Overview

Overview

Problem statement

Problem statement

In the design process, we were addressing several issues facing users in the context of Alzheimer’s care. Many users struggle to identify which types of games are suitable for Alzheimer's patients, as not all cognitive games cater to their needs. Additionally, caregivers often need to assist in managing medical records, appointments, and other essential information due to the patients’ difficulties in navigating digital platforms. This creates a challenge, as caregivers and patients require distinct functionalities but still need to access the app seamlessly. Finally, many apps' interfaces may not be accessible enough for elderly users, who may face difficulties with small text, complex navigation, and unintuitive layouts.

Solution approach

Solution approach

Our app categorizes brain games into distinct sections with concise descriptions, making it easy for users to select suitable games for Alzheimer’s patients. Separate logins for caregivers and patients provide tailored access, ensuring both groups can manage their respective activities without confusion. Shared features such as reminders and calendars are designed with an intuitive navigation and layout that allow users with different needs to quickly locate relevant content. To improve accessibility, we use simple typography and include a text/icon size adjustment option to accommodate the visual preferences and comfort of different user groups, enhancing overall usability and comfort.

To create functional and user-friendly solutions, this design process presented a structured approach to problem-solving.

Empathize

User Research

We conducted research to gather user briefs regarding Alzheimer’s patients and caretakers, collecting different needs of different categories of users through the report from Alzheimer's Associate, questionnaires and interviews. At the same time, we investigated the functions and characteristics of competitive products (websites and apps), and collected a sample of 10+ users, so as to provide reference and suggestions for our app design.

Define

Define

Based on our understanding of the user needs and the analysis of our competitor’s product, we concluded a list of features our app would offer, in order to elevate user experience.

Personas

Personas

Our target users are composed of two groups of people: Patients & Caregivers.

Our target users are composed of two groups of people: Patients & Caregivers.

Pain-points

Pain-points

Users don't know what kind of games are suitable to Alzheimer's.

Caregivers are required to help manage medical records or appointment due to forgetfulness of patients.

Two groups of users seek diverse features while interacting with the same app.

Some interfaces are not easily accessible to elder users.

Patient's Concern

Brain training games

Matching/sorting

Vocabulary

Recognizing common objects

Large words & icons

Reminders for medication

Calendar

Brain training games

Matching/sorting

Vocabulary

Recognizing common objects

Large words & icons

Reminders for medication

Calendar

Accessibility (+ Functionality)

Caregiver's Concern

Reminders & scheduling function

Info on physical and emotional care

Task/to-do list

Daily tips

Reminders & scheduling function

Info on physical and emotional care

Task/to-do list

Daily tips

Functionality

Ideate

Ideate

User flows

User flows

Before jumping into designing, we needed to improve the process how different groups of users access to the account and different functions they demand, as well as the discovery and filter of their experiences.

For these, we created four user stories which helped us refine the steps each user had to take to achieve the respective objectives. Our purpose was to reduce friction and improve the navigation.

Before jumping into designing, we needed to improve the process how different groups of users access to the account and different functions they demand, as well as the discovery and filter of their experiences.

For these, we created four user stories which helped us refine the steps each user had to take to achieve the respective objectives. Our purpose was to reduce friction and improve the navigation.

User story #1: User wants to choose a memory game.

User story #1: User wants to choose a memory game.

User story #2: User wants to login as a caregiver.

User story #2: User wants to login as a caregiver.

User story #3: User wants to set a reminder for future activity.

User story #3: User wants to set a reminder for future activity.

User story #4: User wants to adjust font size to read words clearly.

User story #4: User wants to adjust font size to read words clearly.

Wireframes

We structured the app pages by a clear hierarchy and main features, distinguishing among login, reminder, game gallery, account and setting pages. This organization enables us to prioritize content and guide user engagement effectively.

Style scheme

After refining our low-fi wireframes, we successfully progressed to crafting high-fidelity mockups. This phase involved utilizing guidelines, selecting layout colors, typography, and imagery to create an attractive and engaging design.The app was designed using a soft, eye-catching purple color scheme and a font that was easy to read and adapted to the size of the screen.

After refining our low-fi wireframes, we successfully progressed to crafting high-fidelity mockups. This phase involved utilizing guidelines, selecting layout colors, typography, and imagery to create an attractive and engaging design.The app was designed using a soft, eye-catching purple color scheme and a font that was easy to read and adapted to the size of the screen.

Comps (1st version)

Test & Iterate

Test & Iterate

During usability testing through mobile platform, we created high fidelity interactive mobile prototypes using the four task flows. Then to optimize our design, we utilized a representative sample of 10+ users (whose family member has a loss of memory, industrial professionals, and nursing students with experiences of caring elder patients, etc.) that reflects the demographics of user base.

Success Metrics: Ease of Use/Errors/Overall User Experience

Feedback

The colors are harmonious, but there is no contrast. Bright colors can attract the attention of older people and help them remember.

Optimize

Unify the design style, add eye-catching colors to better guide users through the app's functions.

Feedback

The default font is still too small for the elder, and the elder are not good at resetting software.

Optimize

Taking more account of elder's vision problem, adjust the default visual size of the app to large size.

Feedback

Light purple background and white text are too difficult to read, especially for elder users.

Optimize

Increased contrast between background and text.

Refined version

Refined version

Separate admin

Patient account & caretaker account (Most of Alzheimer patients need caretakers to help manage the daily life)

Brain training games

Game gallery helps Alzheimer patients train their brain to alleviate the issue of memory loss.

Reminder & calendar

Users can add/modify the reminders through clicking Alarm icon in the navigation bar.

Featured function

For users with limited vision, app provides font-size adjustment and dark mode.

Interactive Prototype

(click to try)

Interactive Prototype

(click to try)

Key lessons I gained

Key lessons I gained

Although this wasn’t a real case, I gathered valuable feedback from targeted users and UX professionals, which shaped my design decisions.

I learned:

  • Simplicity is key – A clean, intuitive interface makes navigation easier for users with cognitive challenges.

  • Empathy-driven design – Insights from caregivers and patients helped create meaningful, user-centered features.

  • Balancing usability and functionality – Every feature had to be useful without overwhelming the experience.

If a similar project could be landed, I’d conduct further user testing to refine interactions and explore AI-driven features for personalized memory training and user assistance.

© 2025 Elfie's Portfolio.

All rights reserved.

© 2025 Elfie's Portfolio.

All rights reserved.